![]() I would appreciate it if more leads could be made. I have posted this a few times on the subreddit but I cant seem to find an answer. One of the boss custom files I once found on youtube was a Zero 2 recreation from Kirby 64. Recently I remembered a few more details. Other details: I recall playing this game around 2012 but I am certain it must have been a game that had come out earlier than that because by the time I had found it within that year it had been already abandoned by other players that shared custom boss files and other modifications. ![]() There was also a third alternate program within the game that allowed you to create your own bosses, giving you parts and custom settings to make parts like a 'core' invisible or just faded out within the background ( not having collisions ), allowing you to customize even further. If you picked the red orb your weapon that you had at the moment would level up and become stronger, if you picked a green orb your health bar increased and I do not recall what the blue orb did, but if you remained in the middle of the 3 orbs for a few seconds you would gain a temporary boost to your speed and attack. ) a few names of the weapons I remember were " Vulcan " and " Charge " though I may be wrong with the names.Īfter defeating a boss you were given a reward, similar in appearance to a molecule with a red, green and blue orb. There was an alternate settings program where you could modify your own ship's appearance to a custom file or the color of your 'energy' blast, you could also modify your arsenal ( giving you or taking away weapons. You controlled your ship with the keyboard and fired/aimed with your mouse, scrolling allowed you to change weapons while left clicking allowed you to fire, right clicking allowed you to dash at the cost of 'overheating' and lowering your health bar but you could respawn at any time. Notable gameplay mechanics: You could move anywhere in the grid while avoiding the enemy ships ramming into you or shooting you down. One of the bosses I remember fighting against from a list was a bullet hell ship that encircled yours in a radius and forced you to stay within the radius, it had a resemblance to a clock while using lasers as the 'arms' of a clock. You had the option to change to a different ship in the settings application as well as changing the color of your energy blasts but this only was a visual change. syntax: opentyrian -net HOSTNAME -net-player-name NAME -net-player-number NUMBER where HOSTNAME is the IP address of your opponent, NUMBER is either 1 or 2 depending on which ship you intend to pilot, and NAME is your alias OpenTyrian uses UDP port 1333 for multiplayer, but in most cases players will not need to open any ports because. the space ship without any modifications was capable of firing a continuous stream of separated energy blasts. Notable characters: You controlled a small spaceship on a grid-like background of a greenish hue. Platform(s): PC Genre: Shoot Em UP Estimated year of release: 2000+ Graphics/art style: The game was 2D, using sprites of space ships with grey and a dark blue almost gray coloration of space ships, the default color of the energy blasts of the space ship controlled by the player being yellow.
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